“Absolutely we took criticisms of a strange Destiny to heart,” Jason Jones, co-founder of Bungie, tells Newsbeat.
“We knew it had extraordinary parts… though we also saw a genuine mistakes we made.”
In a singular talk inside their Seattle offices, in a US, he says a knowledge done how they tackled Destiny 2.
“It was things we already knew though it was a pointy and transparent summary from a village – they approaching better.”
Walking around a high-tech studios, where few reporters have seen a middle workings, it’s transparent there’s a concentration on righting those wrongs.
Jason tells us: “The story for example, that was one of a large sources of disastrous reviews for Destiny.
“We weren’t astounded by that feedback because, when you’re a creator enthralled in that work, we feel it.”
The account drew critique for being lifeless and repetitive.
However, a online-only scholarship novella diversion was still seen by some as ground-breaking – substantiating a new genre of MMO shooter and winning a Bafta for Game of a Year in 2014.
Jason says a studio have learnt their lessons, and judging by a greeting to a new pretension and a certain reviews he competence only be right.
The plea now is gripping a players entrance behind for more.
Speaking to Newsbeat, a diversion executive of Destiny 2, Luke Smith, says: “For a game, apportion is a partial of quality.
“Especially for a players who’ll devour a calm faster than we can build it. It takes months to make a cold journey and players will go by it in 20 minutes!”
Since being founded in a 1990s, Bungie has turn one of a many successful games developers in a industry.
It initial became famous for creation a early titles of a award-winning Halo franchise.
Despite a console chronicle of Destiny 2 being out given September, a studio is still a hive of activity.
Many of a studio’s 700 employees are bustling gripping a game’s online vital star going, operative on additional calm and building a PC version.
The authorization has never been playable off console before and bettering a diversion is a pursuit of David Shaw.
He tells us: “Making a rodent and keyboard unequivocally feel like Destiny has been one of a challenges.
“On consoles when you’re banishment certain weapons they’ll flog and arise adult quickly.
“That boomerang is a constituent partial of creation that knowledge feel good and complicated like you’re indeed there.
“But on keyboard and rodent it meant we were only chasing a tub of a gun a whole time, only boring a mouse.”
The group done a large bid to make certain it pushes a technical capabilities of costly PCs.
David says: “When someone spends several thousand pounds on a gaming rig, we wish to make certain you’re for that investment.”
Everything a group needs to make a diversion and all a arriving additional calm is all underneath one roof, from suit constraint bedrooms to sound pattern studios.
Award-winning composer Michael Salvatore tells us: “We had to make over 900 mins of song for this game, that’s 15 hours!
“We expelled a soundtrack a day before a diversion came out and it became a series one seller on Amazon, we knocked Taylor Swift from initial place.
“I adore Taylor Swift though adequate is enough!”
Keeping Desitny fans happy is a categorical pursuit for people in a studio during a impulse though Jason tells us that they have started meditative about what’s next.
He says: “We’re starting in a tiny approach to demeanour during what’s over Destiny.
“Every time we do a new thing to warn and pleasure people we risk being ignored.
“So we could make your palm really sleepy essay down all a risks going into a new diversion project, though unless you’re holding risks afterwards you’re not going to do something people caring about.”
You can watch a behind a scenes during Bungie film on BBC Click on Saturday 21 October.